Sunday, 21 May 2017
Not going to lie. I've been spending most of my time working on TDTK4. It's been a great fun and things are coming along really well. Which is why I really feel compelled to temporarily put other stuff on hold and focus on this.
It's almost 'done'. I'm just in the process of testing and getting things ready for AssetStore. So it won't be long before it's submitted to the AssetStore. There may be more addition to come but I think it's more than sufficient in it's current state for first release. I can't wait to see what people think about it. Here's some sneak peak, taken straight from the demo scene. :)
Since things has been finalized, I will briefly talk about the major difference between TDTK3 and TDTK4.
First up is the path system (obviously). The new system can support branching paths which I've talked about in this post. Then there a more comprehensive perk system, which support the modification of just about every stats available on a unit/ability/buff-effect, both in the form of modifier(+) or multiplier(x). Next, First-person-shooter mode is dropped, at least for the first release. And finally, the no so obvious change, a much better optimized code base.
Of course, there are tons of little improvement here and there that are simply too many to be mention individually. I'll leave it for you to find out yourself. :)